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Andreasson, Jesper Idrottens kön: Genus, kropp och sexualitet i lagidrottens Baker, Keith The 1908 Olympics: The First London Games Cheltenham, Glos: Wagner, Ulrik, Rasmus K. Storm & Peter Juul Jacobsen (red) Forum for idræt 2014 

Jesper Olsen - 367. Carsten Juul - 354, 16 (972) Minelle Bachau Jensen - 137. Line Holst Larsen - 131. Christine Jensen - 113. Jesper  av J Linderoth · Citerat av 145 — omputer games and other forms of interactive media have been said to nar- row the gap between Jesper Juul (1999, 2000, 2001a, 2001b). Ett av Juuls  Camilla Öhman.

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five different games, each game in its own PEGI-value, except two games that share Jesper Juul (2010), A Casual Revolution, Reinventing Video Games and  I ditt kompetenta barn gör den välkände danske familjeterapeuten Jesper Juul upp med många traditionella uppfattningar och värderingar inom barnuppfostran. Game Hub Scandinavia syftar till att stärka den skandinaviska spelbranschen på den globala marknaden. DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Ditte Maria Juul Kristensen Möt Pär Mellenthin · Möt Jesper Hurtig · Möt Victoria Hjalmarsson · Möt Klara Frommelin  Kakel matchningsmekanikern är också en mindre funktion i vissa större spel. Videospelforskaren Jesper Juul anser därför att brickmatchning är  Firmament you're night light said gathering won't give. Had, him.

Jesper Bratt · Jesper Thygesen · Jesper · Jesper Boqvist · Jesper Fast · Jesper Juul (game researcher) · Jesper Kenn Olsen · Jesper Nohrstedt · Jesper Daland 

Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. GameZombie.tv presents an exclusive video interview with Jesper Juul, video game ludologist.

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Läs ”The Survival Game How Game Theory Explains the Biology of Cooperation and Competition” av David P. Barash, Ph.D. på No! E-bok by Jesper Juul 

IAT 810 - New Media -- Introduction to Game Time - Jesper Jull. A theory of Time in games. Most computer  Jesper Juul, Half-Real. Video Games Between Rules and Fictional Worlds. Cambridge, Mass.: MIT Press, 2005.

Jesper Juul is a Danish game designer, educator, and theorist in the field of video game studies. He is an associate professor at the Danish Design School. Juul is co-editor, with William Uricchio and Geoffrey Long, of the MIT Press Playful Thinking series. He has previously worked at the New York University Game Center, Comparative Media Studies at Massachusetts Institute of Technology, and the Center for Computer Games Research at the IT University of Copenhagen. Born in Denmark, in 1970, he g The Game, the Player, the World: Looking for a Heart of Gameness.
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We used to think that video games  At the same time, many players of casual games showa dedication and skill that is anything but casual. In A Casual Revolution,Jesper Juul describes this as a  At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a  How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games  An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.We may think of video games as  An investigation of independent video games-creative, personal, strange, and experimental-and their claims to handcrafted authenticity in a purely digital  2017-jul-17 - Amazon.com: A Casual Revolution: Reinventing Video Games and Their Players (The MIT Press) (8601407146005): Juul, Jesper: Books. Författare · Staffan Björk · Jesper Juul  Om Jesper Juul.

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2019-12-16 · Besides showcasing new games, this year’s IndieCade proved to be a time for looking back on the festival and indie games in general. On a panel called “Indie Histories: Handmade Pixels and the IndieCade Book,” game theorist Jesper Juul and IndieCade co-founder Celia Pearce discussed their books on the history and culture of indie games.

Här är jag! Vem är du? Jesper Juul. € 8,99. Andra boken om  Inbjudna talare är bland annat professor Jesper Juul, författare till bland annat ”Half-Real: Video Games between Real Rules and Fictional  Review of Jesper Juul's Half-Real: Video Games Between Real Rules and Fictional Worlds (Cambridge,.

Video games as both a departure from and a development of traditional games; In this thought-provoking study, Jesper Juul examines the constantly evolving 

Referees: Jesper Juul , Ricky Kronow. Goals; Penalties; Saves; Rewards; Team Lists; Starting Lineups. Goals. Periods, Sweden Women  This website contains many kinds of images but only a few are being shown on the homepage or in search results.

Game studies - Game design - Video games. Articles Cited by Co-authors. Jesper Juul: “The Aesthetics of the Aesthetics of the Aesthetics of Video Games: Walking Simulators as Response to the problem of Optimization”. 12 th International Conference on the Philosophy of Computer Games Conference, Copenhagen, August 13-15, 2018. www.jesperjuul.net/text/aesthetics3/ Jesper Juul, Rasmus Keldorff: Depth in one Minute: A Conversation about Bejeweled Blitz.